local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133002408
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 408001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = 2035.421
L3_1.y = 262.799
L3_1.z = -361.506
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 25.1
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.point_type = 9133
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 408002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 2021.363
L4_1.y = 258.094
L4_1.z = -340.197
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 21.87
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.point_type = 9133
L3_1.area_id = 3
L4_1 = {}
L4_1.config_id = 408003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 2021.303
L5_1.y = 255.869
L5_1.z = -322.387
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.point_type = 9133
L4_1.area_id = 3
L5_1 = {}
L5_1.config_id = 408005
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = 2021.891
L6_1.y = 258.144
L6_1.z = -340.684
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.point_type = 9133
L5_1.area_id = 3
L6_1 = {}
L6_1.config_id = 408006
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = 2017.096
L7_1.y = 258.727
L7_1.z = -375.834
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.point_type = 9133
L6_1.area_id = 3
L7_1 = {}
L7_1.config_id = 408007
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = 2013.332
L8_1.y = 259.284
L8_1.z = -369.551
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.point_type = 9133
L7_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1408004
L2_1.name = "ANY_GADGET_DIE_408004"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_GADGET_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = ""
L2_1.action = "action_EVENT_ANY_GADGET_DIE_408004"
L2_1.trigger_count = 0
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 408001
L5_1 = 408002
L6_1 = 408003
L7_1 = 408005
L8_1 = 408006
L9_1 = 408007
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_GADGET_DIE_408004"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddQuestProgress
  L3_2 = A0_2
  L4_2 = "133002408"
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : add_quest_progress"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_GADGET_DIE_408004 = L1_1
